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The hobbit home 

Originally, I wanted to concept a character design in 2D and then have their home/environment made in 3D. I wanted to make a tea maker and have their design based off an animal motif (like Rinotuna). It was a very fun exercise and after gathering my references I have made design; 

the Moth Tea Maker

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Once the character was  completed I swiftly moved to the hobbit home. I felt that since the feelings I wanted to evoke was serenity and peace, I thought that the Ghibli style would help with the themes of this project.

I created some textures in Painter for the house and was ready to get started in Unreal.

However, after my first attempt at making this. There were a lot of issues I came across. It didn't really work the way I wanted it to come out. I took a break from this project and came back around a month later or  so to ask some critiques from the Club (the discord server).

After getting some feedback and buying the Lucen Unreal Tutorial, I was able to make vast and significant improvements leaps and bounds beyond what I thought was possible.

One big change are the clouds. I first followed the Level 80 article that I linked above for the skybox, however I opted out after getting feedback and found this panning tessellating cloud from this:

ArtStation - Realtime Clouds Shader

After more refinement and adjustment, I got adjusted the lighting so it can be a little more dynamic and added some trees to add some visual interest as well.

Final Render

Textures used in the project

© 2019-2023 DeAngelo Buxton

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