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I audited an environment in UE5 class to dive deeper into what UE5 had to offer. The things I ended up focusing on was FX and Motion Capture.

This class was originally meant for 3 people, however, because I wasn't officially enrolled in the class I did not have a group. I knew I could not spend most of my time modeling so I sourced every asset and texture through Quixel.

I also used UltraDynamicSky and Weather to simulate some of the wet ground and raindrops in the short as well. It was a fun project especially performing motion capture and implementing it into the the scene.

There were some set backs with the recording and clean up but I was able to get help from a peer and salavage it. Unfortunately, all of the recordings have been corrupted so I am unable to show it here.

© 2019-2023 DeAngelo Buxton

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